- Do Staves Get Affected By Weapon Dmg Or Spell Dmg Download
- Do Staves Get Affected By Weapon Dmg Or Spell Dmg 2
- Do Staves Get Affected By Weapon Dmg Or Spell Dmg 2
The damage from SKILLs of Destruction Staves is calculated based on your Max Magicka and Weapon Damage. And the Critical Chance is based on Spell Critical.
The damage from LIGHT and HEAVY ATTACKs are calculated based on your Max Stamina and Weapon Damage. And the Critical Chance is based on Weapon Critical.
At least this is what I understood from this:
http://elderscrollsonline.wiki.fextralife.com/Stats
Edit: Fixed the difference between Light Attacks, Heavy Attacks and Skills.
The damage from LIGHT and HEAVY ATTACKs are calculated based on your Max Stamina and Weapon Damage. And the Critical Chance is based on Weapon Critical.
At least this is what I understood from this:
http://elderscrollsonline.wiki.fextralife.com/Stats
Edit: Fixed the difference between Light Attacks, Heavy Attacks and Skills.
Dmg mori systems gmbh wiki 2016. Boujou 5.0 download mac. Download rockman x4 for mac. Realtek pcie gbe family controller driver windows 19. https://busyrenew811.weebly.com/app-store-dmg-free-download.html. Jul 30, 2016 I keep seeing spell damage on not-typically-spellcaster gear, like kamas and tower shields. I know with feats and multiclassing there's no particular reason to say a spellcaster can't be using that item. But it seems unlikely, and sometimes with quest rewards nearly ALL the options have spell damage. It's freakin everywhere! It's getting harder and harder NOT to have spell damage items. Apr 01, 2014 Why would melee weapons affect spell dmg?? Download mac os 10.11.6 dmg. Download dmg file opener for mac. https://yellowexecutive360.weebly.com/download-office-language-pack-mac.html. Its retarded If you have problems suspending your belief enough, you can actually make a spell sword build on a Wizard in this game and justify increasing your spell damage with melee weapons.
- Jul 09, 2014 No weapon skill increases your magic DMG with Spells only like 'Lefty' said the Magus Spell. But this is not worth the points. If you wanna do Dmg with Mage try to get your Int as high as possible and skill a bit in Speed to have enough action Points during fight.
- I understand that spell damage in based on weapon damage, but how? A weapon has both a damage attribute (e.g., 2-3 damage), and a damage-per-second attribute (e.g., 3.0 damage per second). How is skill damage calculated based on weapon damage? Ask Question Asked 7 years, 10 months ago. Advantages of slow attacking weapons (2h maces 0.9.
It was that way BEFORE 1.6 though, hence why you are finding that information
It now works like this though.
•Synergy abilities now scale off your highest stats that are either stamina or magicka based.
•Ultimates and Synergy abilities now always scale of your highest Critical Strike stat instead of just your Spell Critical Strike.
•Abilities that cost magicka will now always scale off your magicka, spell damage, and spell critical strike stats.
•Abilities that cost stamina will now always scale off your stamina, weapon damage, and weapon critical strike stats.
•Ultimates and Synergy abilities now always scale of your highest Critical Strike stat instead of just your Spell Critical Strike.
•Abilities that cost magicka will now always scale off your magicka, spell damage, and spell critical strike stats.
•Abilities that cost stamina will now always scale off your stamina, weapon damage, and weapon critical strike stats.
Do Staves Get Affected By Weapon Dmg Or Spell Dmg Download
Source (Patch Notes)
Do Staves Get Affected By Weapon Dmg Or Spell Dmg 2
I can't find anything on light/heavy attacks though.Do Staves Get Affected By Weapon Dmg Or Spell Dmg 2
Hello exiles! I have a question regarding how damage works here. Mainly I want to know about spell damage. How it works? I mean, if I have a staff with 10% spell damage increase, which skills damage will it increase? Kinda logically thinking this would increase only castable skills, like fireball etc, but I am not sure about all that, so maybe some1 can clarify this for me. Also about elemental damages. If I have a Str based skill, let's say Ground Slam. I know that it has weapon damage based damage, but also it has some fire damage added, will spell damage increase do anything and will fire damage increase do anything? Also the same with Dex based skills, like Elemental hit. As the skill itself has only elemental damage, I would assume that even spell damage would do something, but I think that it won't help, if it does - tell me. And with that Elemental hit - if I have 20% fire dmg increase and I have added fire dmg increase support gem, will that 20% fire dmg increase add to that base fire dmg of the skill or also that support gem added damage. Also let's say I have a skill which has no fire dmg, but I add a support gem with fire dmg and also I have that 20% fire dmg increase on my wep - will it change anything? I know these are kinda many questions and they all are similar, but yeah, I just want to know how my damage is calculated, cause I just got my 1st Unique, which is a lvl13 staff with fire dmg and spell dmg increases and I was thinking about making a Templar, but I know that I will use Ground slam, maybe Elemental hit too, and Fireball skills + Fire traps. I wanted to know which of those skills will my Fire dmg increase and spell damage increase actually affect. Please, anyone who knows something about all this stuff, help me understand my damage. :P With best regards, TheEnforcer. streaming: twitch.tv/rogueyoshi youtube.com/rogueyoshi currency flipping web app: strongbox.rogueyoshi.com | Posted by on Jun 29, 2012, 12:50:17 AM |
That is a big ol' wall o' text you got there. Let's say you have a wand with innate 10% spell damage, a mod on it that has an additional 30% spell damage, a shield with 15% spell damage, 50% spell damage from skills and 25% increased fire damage. Spells that deal fire damage will now do (1 + 0.1 + 0.3 + 0.15 + 0.5 + 0.25)x damage. Aka: 230% damage. Cold/Lightning spells will only deal 205% damage (missing the 25% increased fire). Last edited by TheRabbit303 on Jun 29, 2012, 12:54:24 AM | Posted by on Jun 29, 2012, 12:53:36 AM |
' Well, that is the part which I kinda understand myself. I mainly want to know what happens with Ground slam and Elemental hit. As Ele hit is dex skill, It shouldn't be affected by spell damage increases, as far as I understand, only elemental ones will add damage for, let's say, that Ele hit or Ground slam. streaming: twitch.tv/rogueyoshi youtube.com/rogueyoshi currency flipping web app: strongbox.rogueyoshi.com | Posted by on Jun 29, 2012, 1:07:53 AM |
Skills that deal damage based o n a weapon (Ground Slam, Elemental Hit, ect) are Attacks. Skills which are not attacks are Spells. Attacks deal Weapon Damage. Some attacks also deal Secondary Damage, which is not affected by weapon-specific modifiers, but is not spell damage. An example of this is Infernal Blow - the initial hit is weapon damage, and affected by anything that affects weapon/melee/insert-type-of-your weapon-here damage. The explosion is not based on your weapon damage - it's secondary damage. It's not affected by anything specific to weapons, but is affected by generic increases to all damage, or to specific types of damage it's dealing (usually fire, but other damage types can be added) Some spells deal no damage (auras, curses, etc). Spells which deal damage (usually) deal Spell Damage, which is affected by damage modifiers that increase/reduce spell damage. An exception would be Detonate Dead, which deals secondary damage (see above), and is thus not affected by spell-specific modifiers. This is both for balance, and because thematically the spell doesn't directly do damage, it causes a corpse to explode, and the corpse, rather than the spell directly, deals damage to nearby enemies. Please let me know if any of this is unclear and I will attempt to refine my explanation to the point you understand. | Posted by Mark_GGG on Jun 29, 2012, 1:27:59 AM |
Spells: List a critical chance on them. Attacks: Don't. | Posted by on Jun 29, 2012, 2:38:58 AM |
'Not entirely true - Secondary damage, being not based on a weapon, needs a critical strike chance from the skill as well, so attacks which deal secondary damage will list a critical strike chance. Infernal Blow does, and I believe Lightning Strike does as well - a holdover from an old version of the skill that dealt secondary damage which took a while to be noticed and removed - it's out in 0.9.11 | Posted by Mark_GGG on Jun 29, 2012, 2:42:37 AM |
' Thanks for the info. Now it's clear to me. I was kinda thinking the same, but wanted to be sure. And you explained the thing with 2ndary damages, I thought that they are affected by weapon specific modifiers. Thanks. :) streaming: twitch.tv/rogueyoshi youtube.com/rogueyoshi currency flipping web app: strongbox.rogueyoshi.com | Posted by on Jun 29, 2012, 9:50:47 AM |
' I find it easier to determine whether an ability is a Spell or Attack by checking if it has an 'Attack time' or a 'Casting time' on my action bar. | Posted by Ryjeon on Jun 29, 2012, 5:53:15 PM |
Completely new to the game (bored/frustrated with Diablo and have heard good things about PoE - enjoying so far), so I have a basic question. Is spell damage, cast time, and/or cast speed at all based on physical damage and/or weapon swing speed? | Posted by leroyyrogers on Jul 9, 2012, 4:40:53 AM |
no, spells such as fireball, sparks, ect. Do not benefit from a weapons dps or attack speed at all. However magic weapons and above can spawn with mods that can still effect spells. Such as spell damage, elemental damage (the % ones, not the dmg range ones) crit chance, ect. These mods can spawn on weapons (not just wands, the typical spell user weapon). | Posted by on Jul 9, 2012, 5:00:23 AM |